![]() Each of these have unique playstyles and attributes. This is on top of a raft of additional bespoke generals and officers. ![]() Firstly, the new factions all come with over 40 new units. Six new factions are introduced in Mandate of HeavenMandate of Heaven succeeds right off the bat is in the sense of variety that is suddenly unlocked thanks to this DLC. This existential struggle is charted by an ebbing and flowing bar, which presents an intriguing immediacy and sense of scale to the conflict. The 'Mandate of Heaven' war pits those loyal to the empire against this rising rebellion of fanaticism, with the game presenting the choice of which side to take. It is a fascinating time period, and one that fans of this era of history have been demanding to see more of, due to just how much scope there is to tell the fascinating and varied tales of battle and adventure. Beginning in 182CE, the events centre on the formation of the Yellow Turban Rebellion against the crumbling Han monarchy. Prequel DLC, Mandate of Heaven, is something of a first when it comes to the Total War series, adding an alternative and earlier start-date to its signature grand campaigns. Seemingly taking inspiration from the nature of how other Three Kingdoms-era strategy game Romance of the Three Kingdoms worked, as new stories and events were to be told through the existing campaign map of the game. Gone was to be the fractionalisation of 'mini-campaigns,' and in their place a far more dynamic and logical set-up. Taking stock, the British company decided to reimagine how DLC for the core title was going to operate going forward. It felt even more relevant given the rather muted critical response that the first major DLC release - Eight Princes - received. Following the highly successful release of Total War: Three Kingdoms last year, developer Creative Assembly put forward a new vision of how DLC for the base game was going to be structured.
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